Coding for 3D Part 1: An Introduction
Hello everyone! I am back with a new series of articles that I will be focusing on within the next month or so. I have gained a lot of inspiration from my previous metrology series and would like to do a more hands on or practical series on coding. This topic is large in nature so it will require different focuses throughout the series. Here is a basic outline of the topics I hope to cover within this series:
- What does coding in 3D entail?
- What are some ideal coding languages to use for 3-dimensional coding?
- What software packages for design integrate well for 3D coding?
- Parametric design through code
- Organizations that focus on coding and 3D design/printing
- What are the benefits of 3D coding?
- What are the cons of 3D coding?
- What is required from a CPU to do such programs?
- Practical step by step coding for 3D objects
- Generative 3D design code
Can we code paremetric designs?
My largest goal with this series is being able to create a portfolio of coding projects. I think being able to code is a skill that most journalists should pick up (shoutouts to all the twitter posts oriented towards Huffington post journalists after layoffs saying “learn to code”). More seriously though, I have a bit of coding skill from doing basic scripts, but I’d like to develop a bit more. Being able to code in the 3D realm is of absolute fascination to me. Understanding the intricacies of virtual environments and the physics behind them is essential I am sure. Rotational mathematics will be consistently recurring.
I consider myself somewhat of an autodidact. When I learn things, I tend to deep dive and look for the exact resources that I need so that I can become proficient and knowledgeable. I am the personality type that embodies the phrase, “just enough knowledge to be dangerous”. I do not expect to be at a level of a software engineer at Autodesk after this, but I do expect to be able to have a conversation with an Autodesk engineer and understand what they’re saying to the point that it helps my projects.
A ton of people fail to learn because they do not take a jump into the unknown. The series of articles I have released so far on 3DPrint.com have been focused on just opening up a bit of my curiosity and plunging forward. It has been extremely exciting to go from bare minimal knowledge, to be somewhat informed. This is a valuable mindset when we are in an era of unlimited knowledge. It takes a certain mindset to look for info and curate it. This is what I am doing with the series I have written so far, and it is what I plan to do continuously.
I am looking for guidance from experts or professionals within this field as well. This will be ideal when I am working through code as well as writing about it. Please do not hesitate to reach out to me through email (esehud (at) gmail.com), so that I can be aware of resources and people within this particular industry. Thanks again and be sure to look out for new articles soon.
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