There are a lot of ideas about what interests kids…and as many ideas about whether or not those interests are healthy for them. Each generation seems certain that whatever the latest development is in technology, it is bound to destroy their children’s minds. I can imagine parents sitting around concerned that their child’s easy access to paper was going to cause them to spend all day staring at it and never go outside and play with their friends, like they used to do when they were children.
Kideville is just that: a game that feels like playtime while still teaching valuable skills. And what’s even better is that has been designed to align with national curriculum goals meaning that maybe, just maybe, rather than having to sacrifice their free playtime to learning, they can simply incorporate more playtime into their schedule.
Dejan Mitrovice, Creative Director at Kidesign, explained the appeal and benefits of Kideville:
“Much like a game, each child is assigned a creative mission, based on their interests, which takes them through a full design and project management process that engineers would undertake in real life. These include background research, idea development, sketching out the plans, computer aided design modeling, 3D printing and presenting their project plan in class.”
I can imagine that some people will be dissatisfied with the idea that education incorporates games as a concession to the latest generation of technology. I wonder how many more children in past generations would have been successful in school if someone had taken the time to incorporate a little more fun into their learning.
Is this a good way to teach kids how to 3D Design? Let’s hear your thoughts in the Kideville forum thread on 3DPB.com.